The goal of this phase isn't just to gather data; it’s to build a human connection with the people you are designing for. It consists of two primary movements: Divergence (gathering as much information as possible) and Convergence (narrowing that data down into a focused problem statement).
To design for someone, you must walk in their shoes. This stage focuses on qualitative research methods that go beyond simple surveys:
Once the research is gathered, the "Discover" phase transitions into "Define." Here, we synthesize our findings to create a clear, actionable problem statement. We move away from broad goals like "improve the app" and toward specific human needs, such as:
"A busy freelance parent needs a way to manage invoices on the go because they currently feel overwhelmed by administrative tasks during their commute."
Skipping the discovery process is the fastest way to build a polished solution to the wrong problem. By investing time in Design & Discover, teams ensure:
The Golden Rule: You are not the user. The Discover phase is your best defense against your own biases.
See also: